Reanimal – Game Launch Scenography with Built-In Illusions

An immersive installation where the game world stepped into reality

When Tarsier Studios prepared to launch Reanimal, the goal wasn’t just to showcase the game – but to let visitors step inside its world.

We were commissioned to design and build a large-scale scenography that captured the visual identity and atmosphere of the game, while working within the constraints of a real event environment.


Built under real-world constraints

The installation spanned over 20 meters in width and reached heights of more than 4 meters in parts.

At the same time, the project had to handle:

  • extremely limited rigging time
  • a space that couldn’t be fully darkened
  • continuous audience flow

Every element had to be custom-built, robust, and fast to install.


Illusions as part of the environment

Instead of relying on screens alone, the scenography integrated physical illusions directly into the space.

The installation included:

  • light boxes casting moving shadow silhouettes from the game
  • a Pepper’s Ghost illusion bringing one of the characters to life
  • spatial elements reinforcing the game’s atmosphere and scale

These effects created moments where visitors stopped, looked closer – and started filming.


From visual identity to physical space

A key part of the work was translating the game’s tone and visual language into something physical.

Rather than recreating specific scenes, we focused on:

  • mood and contrast
  • scale and silhouette
  • light as a storytelling element

The result was an environment that felt true to the game – without becoming a literal copy.


Designed to be experienced – and shared

The installation wasn’t just something to look at.

It was something to:

  • walk through
  • discover
  • document

And that made it a natural focal point during the event.


Looking to create something similar?

We design and build scenography, illusions and physical installations for game launches, exhibitions and events.