When games are presented in the real world, a standard booth isn’t enough.
You need something that stands out, draws attention – and makes people stop, explore and share.
We design and build scenography, installations and practical effects for game launches, exhibitions and events.



From digital worlds to physical environments
Games are rich in atmosphere, scale and detail.
Our role is to translate that into a physical space people can step into.
We focus on:
- mood and visual identity
- light, shadow and contrast
- spatial storytelling
- interactive and physical elements
The result is not a copy of the game – but an experience that feels true to it.
Illusions, effects and physical impact
What makes an installation memorable is often the unexpected.
We integrate:
- optical illusions (such as Pepper’s Ghost)
- light-based effects
- mechanical movement
- custom-built structures
These elements create moments where visitors stop, look closer – and start filming.
Built for real-world conditions
Game events come with real constraints.
We design for:
- limited rigging time
- audience flow and durability
- technical limitations of venues
- transport and installation
Everything is built to work – not just to look good.




Case: Reanimal – immersive game launch installation
For a launch event with Tarsier Studios, we created a large-scale scenography integrating light, shadow and illusion.
👉 View case (länk till din engelska case-sida)
Looking to create something that stands out?
We work with game studios, agencies and production teams to create physical experiences that people remember.

